'Something Wild! Indiana Jones' from Funko Games. Photo by Elizabeth MacAndrew.
Geeks love their complex board games, but sometimes you want something quick and fun. Last Fall, we got to check out the Something Wild! line from Funko Games and I liked the game so much that I was really happy to see more versions get released. I grew up on Indiana Jones as a vital franchise in my house, so seeing famed adventurer Indy get added to the collection was super fun for me. Luckily, Funko Games was kind enough to send us a copy for doing this review.
Something Wild! is a card game similar to Rummy but with a fandom tie-in. if you’re like our house at all, there’s probably some of Funko’s famous Pop! Vinyls hanging around (or a lot of them). I love my Pop! Vinyls so I really love that the visuals for this gamed are based off of Pop! Vinyl styled characters. The idea of this game is you create sets of cards to Score but there are also Powers you can use to help create those sets. Each Something Wild! Set comes with a little Mover based off the franchise it represents. The sets can be combined with each other as well. The game is designed for 2-4 players ages 6+ and takes about 15 minutes to play with an MSRP set at $8.99.
Something Wild! Indiana Jones contains the following:
As I mentioned previously, since the Something Wild! line is based off of fandoms, the components for each game are all designed around a particular franchise. Since this version is based off of Indiana Jones, we get a little Pop! Mover that looks like the beloved whip and fedora packing adventure hero in mini Pop! Vinyl form with the cards featuring various Indian Jones allies and enemies In Pop! Vinyl style artwork. The cards are typical playing card thickness and should hold up decently for lots of play sessions. The Power Cards do use symbols that have a guide in the Instruction Booklet, so make sure that doesn’t get lost. The Instruction Booklet has all of the rules set up in a quick-to-read and easy to understand manner with good use of diagrams. I tend to like how Funko Games makes their components and this game is no different.
When a game says it’s meant for players ages 6+, one of the ways I judge this is by how fast and simple setting the game up and playing it actually is. In this case, it’s fast, simple, quick, and clean up isn’t a hassle. Do I believe that a group of six-year-olds could play this game without adult help? Yes, I do.
The hardest thing about setting this game up really comes down to how well you can shuffle up to 45 Character Cards at once. To get a game going, you just have to do the following steps:
You’re now ready to move on to playing.
The goal of any Something Wild! game is to be the first player to claim 3 Power Cards by creating Sets (or Runs). Each Run is a set of 3 cards in the same color with consecutive numbers.
This is one of those games where by the end of the first round, you get a pretty good feel for how to play things.
Player Turn
On a Player’s turn, they do the following (note youngest Player goes first):
Game End
As soon as a Player Scores their third Run, they become the game-winner. If the Deck runs out before this happens, shuffle the Discard Pile to make a new Deck.
Combining Something Wild! Sets
To make a combination game, each Power! Mover goes to its matching Power Deck, but the Character Cards are shuffled together. Here are the additional combination rules:
Overall, it’s a fun card game that is fast to setup, play, and clean up. Don’t let the simplicity deceive you though, there’s a good amount of strategy that comes from figuring out how to steal the Pop! Mover to activate Powers to complete runs. I played this game with my middle schooler and we were a little ruthless with each other and I don’t think any of us scored a Run without using a Power and most of the time we were using a Power to steal a needed card from the other.
The game travels well and the small size and play space needed is great for vacation games, sitting in convention lines, airplane trays, restaurants etc. It’s great for a variety of ages which is nice for family gatherings that can often happen during the summer. While my in-laws might be more intimidated by some of the board games we own, this is one the kids should be able to get them engaged in since you don’t have to be a hardcore boardgamer to get it.
The pieces are done well and up to Funko Game standards and at a MSRP of $8.99 this one won’t break the bank either. You can grab a copy directly from Funko Games here as well as see what other brick and mortar stores carry it. Don’t forget to see if your Favorite Local Gaming Store offers it as well.
This post was last modified on May 23, 2023 9:31 pm
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