I love a game with tactile elements. Something you can touch, feel, and blame on your uncoordinated chonky fingers when everything goes pear-shaped. Floating Floors is precisely that, and more. It was first previewed with PAX Aust 2021 (I mentioned it here) and is now ready to launch via Kickstarter on February 8, 2022! Time to stretch your tabletop muscles and limber up. We’re balancing all of the features in today’s Kickstarter Alert: Floating Floors from Guf Studios.
Floating Floors is a tabletop game designed for 2-4 players but it best suits two players. Each game takes around 30 minutes to play, and while the age recommendation is 14+, my 8-year-old daughter was able to play the game easily. I can see this game being a massive hit for gameschooling around the ages of 10 years old and up.
The game is a strategic balancing duel between two ninjas as they navigate across the boards. Around the perimeter of the game are four (4) Bansen seals. The goal is to be the first ninja to navigate the boards and collect all four of your Bansen seals. However, it’s not a simple stroll through the house.
The key concept of Floating Floors is based on the famous Nightingale floors (or uguisubari 鴬張り) used as a kind of security system in some Japanese temples and palaces. The most well-known example is found in Nijō Castle, built during the Tokugawa Period in Kyoto, Japan. The floors are known for making a chirping sound when walked on, announcing anyone attempting to sneak through the halls and rooms. While there is still some debate about whether the result was intentional, it remains pretty effective as an old-school security system. I mean, who doesn’t have a squeaky door or floorboard in their home?
In Floating Floors, your ninja must navigate across the boards without triggering the security system. However, instead of a chirping sound, you must face precariously balanced floors that will topple you into the waters below.
The following information is based on the prototype copy prior to the Kickstarter release.
The winner is the first ninja to successfully move across the floating floors to collect each of your Bansen Seals. Players take turns to collect Jutsu tokens by rolling the dice and using the tokens to balance the floating floors above the terrain cards.
The game starts with a shuffled deck of Terrain Cards. For two players, a map is randomly created with six cards placed in a 2×3 grid. For three or four players, the map is nine cards in a 3×3 grid. Each player takes a Ninja, a ‘Chakra’ showing their ninja, the Bansen seals for their ninja, and one of each Jutsu of your color. Your ninja and matching Chakra start in an alcove on the map’s perimeter. Each of the Bansen Seals is also placed randomly in nooks around the outside. The remaining Jutsu go into a collective pool next to the shuffled deck of Floorboards.
Players then take turns completing two phases in each turn. First, a player can acquire Jutsu with a roll of the dice. Players can take Jutsu from the collective pool or terrain cards and floorboards (as long as a ninja is not standing on top of that piece). Even from the very beginning, this can be a significant strategic move and has destroyed me in many games.
Phase 2 is about navigating the floorboards. The concept is relatively easy in theory: ninjas can only move on squares of their color, and you must be careful not to overbalance your Floorboards. If the card tilts or falls, touching the terrain card beneath it, you must restart, and your opponent is allowed to rearrange all of the pieces. It’s a pretty hefty penalty and one that can upend a good strategy in play.
Each terrain card has land or water featured. Players can place Jutsu tokens (with different shapes) on the land squares of the terrain card. You can use any color or shape token and place as many as you like. Then you can place a randomly selected Floorboard from the deck; each side of the Floorboard is slightly more favorable to one color over the other. But don’t stress–you can also place Jutsu on top of Floorboards to modify the color to yours. This will also shift the balance, so to speak. So choose wisely.
Once you navigate across the floor to your Bansen seals, you must pick up the Floorboard and rotate it 90-degrees to claim the seal. Claim all of your seals and you win! However, your turn ends when you cannot move, or you cause a floorboard to topple at any point during your turn.
I am always on the lookout for gameschooling opportunities. We all know how much fun tabletop is on its own, but tabletop games can be valuable tools to help our kids understand various topics. Some games are apparent in their benefits, while others are better for creating a micro-environment for learning a specific subject. Floating Floors is right up there as one of the best games to incorporate math and science with gameschooling. It’s a fantastic and fun game covering a few different topics across multiple disciplines.
The Evil Genius Family only had the prototype for a couple of weeks prior to the Kickstarter launch, but it was enough time for all of us to fall in love with this game! The gameplay is fun and fast, with plenty of strategy in both attack and defense. We love the story concept of the game, using ninjas to navigate the self-made labyrinth of floorboards. Best of all, we love the tactile experience of playing the game. The joy of physically balancing our meeples as they often face the perils of poorly placed Jutsu tokens.
Speaking of tokens, quick shout out for the ninja meeples. They are adorable and perfectly made to fit the game—a definite stroke of genius there.
Floating Floors is designed by Takashi Sawada with art by Gong Studios and Jovial Graphics. The game is published by Guf Studios and launches on Kickstarter on February 8th at 1 pm EDT. For more details about prices, delivery dates, and pledges, head to the Kickstarter page here. You can also learn more about the game on the official website here.
New to Kickstarter? Check out our crowdfunding primer here with GeekDad Jonathan.
This post was last modified on February 6, 2022 8:14 pm
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