'Wizard Kittens' Image via Magpie Games.
You and your fellow Wizard Kittens accidentally let loose the contents of a book of curses! Now you must work to defeat the curses before librarian Professor Whispurr catches you in this new card game from Marissa Kelly of Magpie Games.
Wizard Kittens is a card game for 3-4 players ages 7+ that takes about 15-30 minutes to play. It is currently seeking funding on Kickstarter starting at $20 dollars for the base game (and the Kickstarter exclusives). For $35 dollars, you get the base game and exclusives, as well an expansion with magical monsters and the ability to add a fifth player. The Kickstarter campaign has already launched and made its goal as well as unlocked several stretch goals.
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Note: my review is based on access to a review, so pictures may not reflect final quality and are subject to change. My review copy did not have the spell markers so we substituted with dice, however, I found the cards to be excellent quality and the artwork whimsically fun.
Base Set Components:
The game requires no assembly and is fairly compact, so easy to take to game nights or to find shelf space for.
For purposes of the review, I am going to focus on the base gameplay. The game has a few extra rules that can be added for Advanced Mode, but both modes hit that sweet spot of quick to catch onto gameplay but with enough strategy to make it interesting. Casual gamers and kids should be able to pick up on this one…
The Goal of Wizard Kittens is to gain the most points defeating curses by the time all the curses are defeated or Professor Whispurr has caught the players.
Setup is a little bit more involved, but after doing it once is quick to catch onto. The game instructions do give a very helpful diagram for this. Be prepared that the game can take up a good bit of table space once everything is set out for multiple players.
Player Setup
General Setup
Deck Setup
The starting player is the one who has most recently fed a kitty.
The following rules are for 3-4 player game, but there are a few tweaks in the instructions to play a 2 player variant. For this review, I will focus on a 3-4 player game.
The Chaos Cat turns up around the middle of the game the change things up a bit. All the Chapter 3 Cards get flipped over to open. If the Curse Deck has a card available, a Curse is assigned to Chapter 3. If playing the Advanced Mode, a Chaos Cat card is drawn and a new rule brought in.
The game ends when either the Curses have all been defeated or Professor Whispurr is drawn and the players are caught. Players then add up their points. First, defeated Curses have a point value on the upper-left corner. Some cards might give bonuses under certain circumstances. Also, extra Ritual Component cards from defeating Curses are worth -1 point. If the Curses were all defeated and Professor Whispurr didn’t catch the players, then look to the Extra Credit cards to see what additional bonuses come into play. The Player with the most points wins. If there is a tie, the Player with the most points and most defeated Curses wins. If there is still a tie, the Player with the most points, most defeated Curses, and fewest Ritual Components wins.
Just from the whimsical artwork, Wizard Kittens looked like a fun game. Our eight-year-old was quick to comment that he liked the look of the game and was excited to get to test it out.
No assembly required and smaller boxes do help add the game to your collection as well as transport it around to play with others.
The setup feels a little complicated at first, but with the super helpful diagrams in the instructions and one playthrough, you get a very quick feel for it. It does need a good size surface for gameplay, and we shifted our Curse and Ritual Component Cards to the side instead of the middle to play a 3 Player game, but that was easy enough to do.
The logistics of actual gameplay is fairly simple and makes it easier for kids and casual gamers to catch onto. There’s still a solid sense of strategy as you sort out how to get the right cards to defeat a Curse without having the point-stealing extras, including how to swap cards with the other Players to thwart their attempts. The Advanced rules add a few more gameplay aspects but shouldn’t be overwhelming for kids or more casual gamers.
The strategy versus easy to pick up mechanics is what makes it appealing to kids and casual gamers, but manages to avoid the issue where some family-friendly games can feel boring to the adults playing them or kids seem to out-age quickly. Wizard Kittens is the kind of game the adults will have just as much fun playing when it’s only adults as they will when the kids are around too. Our eight-year-old immediately wanted to play again even though he didn’t win the game, and I wouldn’t be surprised to find us teaching it to other neighborhood kids very soon.
Wizard Kittens is reasonably priced at $20 dollars, especially considering that the quicker gameplay time and replayability of the game is high. For an additional $15 you can add in a game expansion with monsters and another player. Even with a review copy in our possession, we’re pretty likely to make a pledge for the base game and expansion combination because we like games we can play with the kids that are still really fun for the adults too. You can make a pledge of your own up until 12 PM MST on March 31st.
This post was last modified on March 15, 2019 5:57 pm
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