This past weekend, my 14-year-old woke up deciding to create a new Dungeons & Dragons-inspired board game. Over cereal he printed out an image of a map, divided the map’s islands and waterways into territories with a black pencil, and populated each region with indigenous people and creatures. After this, he scripted out a list of quests and adventures based on what he’d laid out. By lunch he was meticulously rendering on paper the dozens of wyverns, warriors, royals, and adventurers that would inhabit this game.
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