Throughout October, leading up to BlizzCon 2015, one hashtag ruled them all as far as Blizzard games were concerned. The tag #ifoundpepe took off as players tweeted images of their characters with the beloved bird on their head.
When the Blizzard Gear store released a plush Pepe, the frenzy around him reached a fevered pace. But while there were dozens of Pepes to be seen throughout BlizzCon, another character also seemed to have caught the eye of crafters throughout the fandom. So I would like to propose a new hashtag, #ifoundmurky.
Murky is a murloc, a small creature that most World of Warcraft players would recognize as one of the many mobs that characters plow through in their quest for experience and gear. Heroes of the Storm players might recognize him as a niche character that shocks everyone when a player selects him.
Screenshot photography is a newcomer to the art world. Screenshots have been around since the beginning of computer video games. PC gamers would use screen captures to document moments in games and capture vast virtual landscapes and character customizations.
With the introduction of screen capturing on new generation consoles, this new art form has made way into casual gaming.
In most instances, screenshots are basically candid snapshots. However, screenshot photography is gaining popularity with artists who are looking for an additional medium to explore. This new attention is due to the growing demand for video games. Games are worlds to experience, so it shouldn’t come as a surprise that artists have begun to embrace screenshots as a new medium.
It was time to sign up my kid for futsal, so I followed the link in the email from the team manager to sign him up. Only, in addition to digitally signing a waiver recognizing the health risks and holding the organization free from blame, I was also expected to sign a media release waiver:
“I, the parent/guardian of the above named Registrant, in consideration for accepting the Registrant for their Futsal programs and activities (collectively the “Programs”) hereby grants to [The Organization] and its member clubs and organizations, the right and permission, free from approval, review or cost, to photograph, record or otherwise capture the Registrants likeness in participating in the Programs for use in media, now or hereafter known, including, but not limited to pictures and video, to copyright the same in its own name, and which may be included in whole or in part for commercial or promotional use”
A quick perusal of the organization’s website shows that they pretty much just show group pictures of winning teams, maybe a couple action shots of groups, and that the likelihood of my child being singled out for ridicule or being the subject of a “what not to do” article is low.
But that’s not the point, is it?
I’m talking about digital images of my child that will live on to perpetuity and granting the rights to that picture to someone else forever. In whatever way they choose. Without my approval or review.
Many geeks sure love their tabletop games. From family game night to weekend-long game fests to gaming conventions, tabletop games play a pretty big role in our lives. We’ve come a long way since the days of Monopoly and Sorry (though those games still have their uses). What are GeekMom’s favorite games this year? Check them out!
My six-year-old and I recently attended an event at Nintendo to get a firsthand look at some of their best offerings for the holiday season. Not only did my daughter make her own Nintendo-themed holiday wish list, we are ecstatic to share an incredible prize back with Animal Crossing: amiibo Festivaland her other top picks with one lucky reader!
Walk the exhibition hall and the first thing thrown at you is every big name in the video game industry, and more. The hype is about new and upcoming games; the atmosphere is about promoting the most unreal gaming experience.
In between all the glitz and glory are the indie developers, stealing all the tweets. Part 2 of my PAX review is aimed squarely at the video games: the games planning to conquer the world… and the ones I predict will succeed.
The new Nintendo 3DS release takes place in the kingdom of Hytopia, where a witch has replaced the princess’s stylish clothes with a drab unitard that she can’t remove. (The horror!) It’s up to the heroes of the land to save the princess…’s awesome fashion style.
This lighthearted take on Zelda is a one-of-a-kind co-op title that takes teamwork between friends and family to save the day. Here are six things you should know before you pick up the game.
I asked Mark why he decided to create a game. He was kind enough to tell me all about it. Please welcome him to GeekMom!
Hi, I’m Mark Lawrence, a late-starting novelist, long time research scientist, and father of four. My main occupation is actually looking after my youngest child who is 11. She’s very severely disabled and takes an enormous amount of looking after. My first book was Prince of Thorns, published in 2011.
Whether you’re throwing a big neighborhood party, or staying home with the drapes closed this Halloween, chances are there’s a game to suit both your tastes and this spookiest of seasons. To help you celebrate Halloween I’ve picked out six games in six different styles including board games, video games, and games to play with kids.
You’ve said it to your kids when they complain about how difficult life is. Go ahead…admit it.
“Back in my day, we had it hard!”
“We walked uphill in a blizzard to school…both ways!”
“Your Dad and I had only seven TV channels! And if you missed your favorite show, you were doomed until the rerun came on!”
“If you didn’t rewind the video cassette rental before returning it, you were charged a fine!”
Recently, my husband and I had heard some commentary from our 10- and 13-year-old sons about how primitive their Wii video game system is compared to their XBox 360. That seemed to spark quite a family conversation one evening.
Think you can survive the Black Death? Think you could become the ruler of a Plague-torn nation? Here’s your chance to try! Rattus Cartus is a fun game for families ready for a life-and-death challenge to shake things up.
Not very heavy on the history, the mechanics add up to fun and engaging play. However, given its elaborate setup and sometimes complicated game play, this is a game that is more suitable for teens than younger kids.
Rattus Cartus is a worker placement and press your luck game. Set in 1347, there is only one goal: become the ruler of your kingdom. The biggest challenge? Not dying from The Black Death.
Without risk, you can’t gain supporters, but you also gather rats along the way. Careful—if you have too many rats at the end of the game, it won’t matter if you have the most points, because you’ll be dead.
Super Genius is a series of educational flashcard games. Normally, I avoid flashcards. They have one job, they do it well, but then you never need them again.
But instead of your normal flashcards, Super Genius players match questions and answers in a variety of different games. Each game comes with several rule-sets, allowing each one to be played in a half-dozen different ways, including cooperative, matching, and ditch-your-cards style games.
Opening the first box was both underwhelming and exciting. Each box is exactly the size it needs to be, not bigger or smaller. Each of them comes with brightly colored cards, covered in a collection of numbers, pictures, or words. Setup was easy and took maybe a minute, including reading the rules. Continue reading Tabletop Games: ‘Super Genius’ Series
I love cooperative games because the dynamics of the group shift from finding any possible way to beat the live humans hanging around with you to exploring all possibilities within a game system to triumph together. I also appreciate educational games that keep the fun.
Is it possible to have all three in one?
Why, yes, and the game is called Covalence: A Molecule Building Game recently put out by Genius Games. This is the latest in their series of science-based table-top games.
Having your friends over to play video games isn’t a new idea. If you grew up in the 80s and 90s, you probably had some buddies over to check out the rad new Super Mario World or Sonic the Hedgehog. But “playing games together” back then was more your friends staring at the screen while you play, instead of playing together.
In Colt Express, you take on the role of a bandit holding up a train in the American Wild West. Players use their cards to move around the train, gather loot, attack rival players, and influence the Marshall—at the end of the game the player with the most loot is the winner.
Machi Koro is a card drafting and dice rolling game in which players try to develop their city faster then their opponents. Each turn, players roll dice, reconcile the relevant actions, and then buy cards to earn them the money they need to develop their towns. The first player to finish all of the landmarks wins.
If you or your kids loved decorating your house more than anything else in previous Animal Crossing games, you’re in luck! With Animal Crossing: Happy Home Designer, you can put your own style on the inside and outside of homes of over 300 villagers. You’ll also make a school, hospital, restaurants, and more to make your new town feel like your very own.
When Brett Dalton and Elizabeth Henstridge took the stage at Rose City Comic Con, you would have expected that all of the questions thrown their way would focus on Agents of S.H.I.E.L.D. But a surprising number of audience members asked Dalton about his recent appearance in Until Dawn, a PlayStation 4 exclusive horror game released in August.
If I had to pick one adjective to describe moms, it would be “busy.” We’re always on the go doing something or other, usually at the the cost of our own leisure time. As a result I find it difficult to find the time to sit and play video games that require hours of game-play working through excessively long levels, or exploring open-world universes, unless I choose to sacrifice even more of my sleep. I’ve therefore become a big fan of games I can dip in and out of easily when I have a little time to spare.
Ever utter these well-intended and ill-fated words to your children, before breaking down and displaying a disturbing lack of self-restraint?
This is the type of bad parenting Disney 2.0 did to us last year, as I talked about in my post “Confessions of a Disney Infinity Hoarder,” and Disney Infinity 3.0 is threatening to do this once again. When the first wave of 3.0 figures came out Aug. 29, our intentions were to purchase a starter set and a couple of figures for a surprise family Christmas gift.
As a group, us geeks can be a little, well, snobbish about the games we play. Why would we play Clue when we could play Catan? Why choose Scrabble over Stone Age? As much as we might think that way, a quick Amazon search for “board games” reveals that classic titles such as Monopoly, Clue, Sorry!, and The Game of Life are still the top results. My husband and I returned to two popular games—Yahtzee and Clue—both of which had recently been given a Firefly-themed makeover, to see if they could win us over.
Double Feature is a trivia-adjacent game, in which players shout out the names of movies that meet the requirements of the two face up cards. Each card has a feature of a movie, such as a setting, character, or prop. The player who comes up with an answer first gets one of the criteria cards, and another is placed. The first player to collect enough cards wins the game. The number of points needed varies according to the number of players. The concept is printed clearly on the box: “All you need to know are the movies you’ve seen!”
Setting up the first time, we realized that there were very few rules, 120 cards, and lots of room for fun. The six features are Characters, Production, Props, Scenes, Settings, and Theme & Genre. Set up took about 15 seconds. Play began immediately.
We chose our first two categories randomly, and assigned myself as the Director (current judge). It was my task to decide the winner. Play flew quickly. We started with “HAS OR IS A SEQUEL,” and “GOLD, DIAMONDS, OR PEARLS.” The Fellowship of the Ring took the first victory. The player took the Production card.
The next card played was chosen by the current director, the player to my left. They chose to flip a Theme & Genre card, which happened to be “ROAD TRIP.” This combo was immediately snapped up by another person in the group with Diamonds, a fun film from 1999. The player received the Props card, because it had been face up longer. This keeps the criteria rotating, keeping players from stalling over a particular feature.
The best part of this game in our group is that the goal isn’t coming up with one specific movie, making it less about trivia, and more about connecting dots in movies you already know. With Double Feature, every player can use movies they know personally. This makes it easier to play with young kids, or with people you might not know well. Players just stack their cards in a staggered fashion, so it is apparent to all players how close to the end of the game they are.
Everything you need to play is in the box. The cards are decent quality, with the art done by the amazing John Kovalic. The box is a bit big for its britches, though. A small rulebook and one 120 total cards means this game could have been packaged in half the size. Not a deal breaker, but it does take up a bit more room than I’d like.
Play is suggested for 10+, but I can tell you our 11-year-old had a hard time. As a shout-it-out game, he struggled with getting answers out in time. Both of our kids struggled to play with adults, because of the huge number of movies adults are exposed to, even if they don’t watch them. I’d encourage kids to play with kids around their own ages. Adults should be prepared for thousands of movies to be fair game.
Play is intended for 4-10 players. A four player game requires ten points to win, meaning it has a maximum of 36 rounds, and can be finished in ten minutes, provided players are on point. An eight-to-ten player game requires six points to win, with a maximum of 46 rounds. Expect games to take significantly longer with more players, though. A ten player game can take anywhere from 15 and 40 minutes, due to the sheer number of players, and inevitable squabbling over who answered first, or whether an answer might be valid. Our group finds it easiest to play with a maximum of seven players. After that, it’s hard for everyone to keep track of the game.
I totally suggest this game for smaller groups, or when players need a palate cleanser without too many rules. I’ve taught the game in less than twenty seconds, and finished games quickly many times, regardless of number of players. Double Feature runs $14.99 on Amazon.
Disclaimer: Renegade Games provided a copy of Double Feature for review purposes.
One of my favorite things to do at a con is try new games. At ConnectiCon this year, my son and I played many and two stood out as the best: Paperback and Five Tribes.
My friend Tim brought Paperback with him to play with our group. He said, “It’s a deck-building game…” and my shoulder’s slumped since I rarely like those kind of games, “…with letters to make words.” And I brightened since I love word games!
First off, the design and artwork is retro-mid-20th-century-pulp-fiction cool. Players buy letters to build a deck to make words. Letters have special abilities, and your goal for length or type of word varies on those abilities to help you win. Making words grew more challenging as the game progressed and fewer cards were in play, but the strategy to actual win is based on points and gaining paperback cards, and watching how everyone else is doing. It moved along well, and kept everyone’s interest. I lost because I wasn’t paying attention to the other players, too focused on making interesting words. Highly recommend for ages 12 and up.
You can watch a video of game play:
“Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!”
I like that fantasy description introducing Five Tribes, a board game with mancala-based movement. My son and I play-tested this with a big fan of the game, who had his pre-teen daughter with him. Although it took some explaining, once we got going, everyone had a good time.
The game is brightly colored with fantastic artwork and tactile-satisfying pieces. Each round, turn order is determined by bidding. Then each player moves meeples around the board to land on a space they can gain influence. Like many modern games, there are many strategies to win. My son focused on gaining most of the land and specific color meeples, the gamer’s daughter collected resources and slaves, and I took as many djinn cards as I could. My son won.
We played it again the next day with our regular group of Con attendees and it was more fun now that I knew what I was doing. (Still didn’t win…)
And here’s a video of game play:
My son and I know what we want for Christmas this year…
Youth Digital is an online classroom dedicated to teaching kids how to do a number of things including Game Design, Animation, and Minecraft Server Design. GeekMom Jenny wrote about the Minecraft Mod Design course a while back, but today I’ll be discussing my favorite course: Minecraft Server Design.
Minecraft, of course, is the second-most sold PC game of all time, surpassing World of Warcraft, Half-Life 2, and The Sims 3. With over 60 million players on all platforms, it’s no surprise that players of every age group want more and more from this celebrated sandbox game. After all, what’s better than a sandbox game with millions of custom mods, settings, and maps? Not much, I tell you. Not much.
Youth Digital’s Server Design Course allows players (particularly kids) to design servers that will let them define the rules of their Minecraft experience from the ground up. Our family was getting a little overwhelmed with commercialism on normal servers, and it was really making us wary of playing on servers. This sucks, because so many of the best mini games out there are designed to work on their signature servers. But paying for mini games, perks, and maps can get expensive.
When I started doing the YD course with our son, it was a great opportunity to decide which mini games we wanted to pursue. We both love PVP and parkour, so we agreed to design a map that provides plenty of both.
The class started off with some server basics: how to launch your server, setting yourself up as the moderator, and white-listing your friends. After the basics were set up, we explored the map. We had three choices, and decided to go with the map that had the most interesting features for us, the City map.
We discovered skyscrapers, cranes, helipads, and glass domed buildings. We found hidden parkour and interesting hiding places. It was a great canvas on which to paint our server. After checking everything out, we decided that Red v. Blue felt just a little stale. We switched to Green v. Red, which just felt more like “us.”
Read the rest of this article on our sibling site: GeekDad.com
Haven’t had a chance to play Splatoon on the Wii U yet? This is your chance to get inked—for free! Splatoon is back as a “global testfire” (i.e. a free demo) during the dog days of summer.
Since launch, Nintendo has consistently been adding new, free content in game updates. New weapons, stages, and game modes have been keeping the game fresh, and a recently increased level cap adds even more fun for the dedicated Inklings out there.
Check out my review of Splatoon for more details about the game; so far it’s my family’s favorite game of the year.
Visit the Nintendo eShop to download the demo now! Free play is available from 3-5 PM PT on August 21-23.
Lanterns: The Harvest Festival is a tile placement game with an Asian festival theme. Players place tiles, strategically giving each player lanterns each turn. Players collect lanterns in the seven different colors, trying to match the three goals for points. The three goals are four of a kind, three pairs, and one tile in each of the seven colors. After the last tile is placed, each player gets one more turn to complete actions and score points.
Opening the box was fun for the kids and me. We love punching pieces out, and the tiles all came in sheets. There are tiles for placement and scoring. The lantern cards are thin but sturdy. The board begins with the Boat card placed in the middle. When it is placed, each player gets their first lantern. The first player gets a red lantern and, in clockwise order, the others get white, black, and blue tiles. The first player places a tile, and play progresses.
Every turn, all four players get a lantern card, unless the bank is out of the required color. In such cases, the player is out of luck. When the current player puts down a tile, they automatically get a lantern based on which color of the tile is facing them. If, however, they match colors, each matched color nets the player a corresponding color. If a tile has a symbol on it, such as a dragon or panda, a matched color also nets the player a token. Two tokens can be spent to exchange one lantern for another color.
The current player has to play in a particular order on their turn. There are two optional steps a player can take. The player may exchange two tokens and a lantern for another lantern from the supply. The player then has the option of “Dedicating” their lanterns. The player returns lanterns to the supply, and takes a score tile matching the lanterns they turned in. After the player chooses whether or not to take these actions, they must place a tile, and distribute the four lanterns, if possible. This immediately ends the turn, and the player cannot dedicate again until their next turn.
The point values of the score tiles decrease over time, so players must act quickly to get enough points to win. Since a player may only exchange and/or dedicate once per turn, there is no reason to hold on to tiles when the player might dedicate. The player would only fall behind.
There are no outside materials needed. Scores are clearly labelled on the tiles, and there is no need for outside notes or labels for play. The game includes 56 lanterns, 30 scoring tiles, 36 placement tiles, 20 tokens, and a tiny boat to mark turns. We’ve never really needed the boat, but some groups would benefit, since every turn includes at least some action for all players.
Despite the large number of pieces, the box is easily three times too big. The quality of the pieces is fantastic, though, and deserve the sturdy box, regardless of size.
Lanterns can be played with 2-4 players, but I strongly suggest four players every time. Otherwise, the balance is a little off. Some tiles are marked for removal for games with fewer players, but there are the same number of lanterns on the field. Solo play is not possible in the slightest.
The suggested age range is 8+, but younger players can absolutely play. The skills required involve placement strategy, minor resource management, and simple addition. I’ll happily play with a six year old, regardless of math skills, because Lanterns can be simplified into a matching/scoring game concept, while still using the proper rules.
Lanterns is $35 on Amazon. Appropriate for many ages matched with high re-playability, I would say this is a decent investment, especially if you can get it on sale.
Lanterns also was one of the winners at this year’s Mensa Mind Games and is allowed to carry the Mensa Select seal. GeekMom Jenny wrote up the winners on GeekDad, if you want to check it out.
GeekMom received a copy of Lanterns: The Harvest Festival for review purposes.
Harbour is a worker placement game focused on humor and economy. Players run their meeples through town, using the special abilities of the buildings to earn resources, buy buildings, and ship their goods. Buildings have varying amounts of victory points, and each has its own ability. Once a player buys their fourth building, each player gets one more turn, and the game ends. The player with the most points wins.
Opening the box for the first time was an adventure of exploring the decks, abilities, and high quality parts. Players start with a player board, a meeple, and three goods of their choice. The meeple is the “worker” and travels along the harbor gathering resources, buying buildings, or triggering special abilities. Notes from Dockmaster Schlibble accompany many of the cards. Check out his notes for some laughs, which I won’t spoil here!
The harbor always has six buildings available. Each turn, the player must move their meeple to a new location, and use its ability. If the building they visit has a “buy building” symbol on it, they may choose to buy one of the six buildings. To buy a building, they must ship goods valued highly enough to pay for the building. If, for any reason, they earn more than they spend, the player loses that money.
The economy is dynamic, but easy enough to track. The Market board has four resources: fish, lumber, stone, and livestock. When someone ships a resource, its demand decreases, and is moved to a lower value. The more value the resource has, the cheaper it is after it ships. The Market board keeps everything organized for you. The upset comes when another player ships the goods you have been saving, making some of your inventory less valuable, and some more valuable. The inland traders are an optional feature, which allow you to sell just one of each good for $3, no matter their values.
The character cards grant a special ability only usable by their player. They also come with a building, which is usable by all players at a cost. Players who use your building pay you a good of their choice for the privilege. They may pay this fee before OR after the action is completed. Each character also has fun flavor text describing the character. On the reverse of the character cards are generic player cards, which can be used if you don’t want to play with special abilities. The generic player cards are identical. The player cards also host your warehouse, where you store your goods. A player may have between zero and six of any good, but never more than six, and never in the negative.
Each building has its own ability, cost, victory point value, and symbol(s). Cards cost between $6 and $12, and have victory scores between 5 and 13. There are four symbols which may appear on the buildings. Coins reduce the cost of future purchases. Anchors are a cumulative markers, which are triggered by the abilities on the buildings. Top Hats allow you to avoid the fees when visiting other players’ buildings. The Warehouse symbols are cumulative, and allow you to keep one shipped good per Warehouse when shipping inventory. Some cards have more than one symbol, making them more desirable to players.
Some strategy tips:
• Players can go straight for points, cashing in big and buying the most expensive buildings available.
• Players can go for many Anchors, increasing the income of goods.
• Players can collect Coins, making each purchase cost progressively less.
• Players who try to collect multiple Warehouses may suffer from insufficient inventory/savings.
• Players should never buy more than one Top Hat, as the effects do not increase.
• Players who prefer to play in a cutthroat manner will diversify, and remain flexible, since all 36 buildings are different.
• Synergy can make or break a game. See below.
Optimize your collection to take advantage of synergy bonuses, making your income grow faster. Always have plenty of at least two resources, to maintain a viable place in the economy.
For fun, TMG included the Harbour Master card! Take a selfie, and show the world who’s boss with @TastyMinstrel! Keep the Master card with you during the next game, so opponents know who to fear! Of course, Dockmaster Schlibble has something to say about this. Check out his note, attached to the card above.
Everything you need to play is included in the box, a big benefit in my book. There are 36 buildings in the deck, 14 characters, 4 quality wood meeples, and 20 resource counters. No outside scorekeeper is needed, as the points are printed plainly on the cards.
With a small, well-made box, it can sneak onto almost any gaming shelf, making it a low-impact investment. The cards are easy to shuffle and aren’t too thin. The character cards are pretty beefy, holding up to rough handling very well.
Harbour also has a single player mode, playing against the Training Dummy. The Training Dummy is actually a competitive opponent, follows easy rules, and players can build strategies built on his turn preferences. Play alone, or with up to three friends. Be prepared for economic chaos with four players. The game becomes a bit of a waiting game, waiting for other players to change the economy to your favor.
TMG suggests ages 10+, but there are a lot of features to track, as well as tracking the progress of opponents. Kids need to be prepared to lose track of the game, and everyone needs to be ready to wait it out when a player has to re-examine the tabletop. I’d suggest 14+ for the most fun play, unless you have young strategists who can keep up.
Harbour is $19.95 on Amazon. The high number of buildings and characters mean that every game is different from the last, providing value beyond the quality pieces and interesting mechanics.
Disclaimer: Tasty Minstrel Games provided a unit for review purposes.
If you’re like us, you can’t get enough of the Lego video games. Lego Dimensions comes out in September, and we just have to wait a little bit longer for the next one. Lego Marvel’s Avengers will be released on January 26, 2016 in North America and January 29, 2016 in Europe. It’s the first console game to include the stories and characters from The Avengers and Avengers: Age of Ultron.
GameStop pre-orders will also get the Silver Centurion Iron Man minifig, also playable in the game. Pre-orders online will come with it, but if you buy in-store, it’s only available while supplies last.
Lego Marvel’s Avengers will be available on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Wii U, Nintendo 3DS and Windows PC.
The game will follow the storyline of the two Avengers movies, which you can get a hint of in the peek at a few of the characters below:
For those people who like to play with as many different versions of Minecraft as possible, there is now a new one available.
Minecraft: Windows 10 Edition beta is (surprise) only available on Windows 10, so if this interests you, you will need to perform the upgrade first. For everyone who currently owns Minecraft on the PC or Mac, you’ll be able to download this new version of Minecraft for free! For the rest of you, it only costs $10 for the beta version, and updates in the future will then cost nothing additional. The game is in beta because this new version of Minecraft will evolve over time with the beta testers’ feedback and comments. You can join in at any time now, after you’ve upgraded to Windows 10.
“Does this replace my current Minecraft?”, you might ask. No. This is a new version that you can play in parallel along side your current version of Minecraft. It won’t affect your current worlds, but you also won’t be able to play them on the new version.
Here are some highlights, given to me by Microsoft:
Craft, create, and explore online with up to seven friends playing Windows 10 Edition beta, through local multiplayer or with your Xbox Live friends online.
Play online and local multiplayer with other Pocket Edition players thanks to a free update, due to arrive soon after launch.
Support for multiple inputs—switch between controller, touch, and keyboard controls with little to no effort.
Record and share gameplay highlights with built-in GameDVR.
Help shape the future of Minecraft: Windows 10 Edition beta with built-in player feedback mechanisms.
Chickens, zombies, pigs, boats, armed skeletons, potatoes, zombies, baby squids, enchantment tables, villagers, naked sheep, iron golems, potions, ghasts, pickaxes, carrots, and all the weird and wonderful goodness you’ve come to expect from Minecraft.
But if you’re like my son, one of your first questions is, what about mods? Since it’s still early in the beta’s development, they aren’t announcing anything about mods or plug-ins quite yet. Patience. Servers? This new beta version doesn’t currently support private servers, but will support multiplayer gameplay over Xbox Live. How about redstone? They have nothing to share yet about this. I am hoping they will soon!
Here are some additional answers to FAQs:
Q: Will I still be able to play the current version of Minecraft if I upgrade to Windows 10 operating system?
A: Yes, the current PC/Java version of Minecraft will play better than ever on your Windows 10 PC.
Q: Does the Minecraft: Windows 10 Edition beta have all the same features as the existing PC version ofMinecraft?
A: The beta is in early stages so not all Minecraft features will be available right away. In the coming weeks we will bring all the features of the existing PC/Java version to Minecraft: Windows 10 Edition beta as well as exciting new features. Today, we are inviting players to download the beta and share their feedback with us.
Q: Does the Minecraft: Windows 10 Edition beta have unique features that aren’t in other versions?
A: Yes. The advanced gaming platform of Windows 10 allows us to bring some cool new features to the game including:
Switch between mouse and keyboard, game controller and touch screen on the fly; the UI adjusts automatically
Earn Xbox LIVE Achievements and Gamerscore
Record and share GameDVR screenshots and game clips to the web without leaving the game
Enhanced weather effects—smoother transitions between weather types and snow accumulation
(Coming Soon!) Play online with other Xbox LIVE friends in the beta
(Coming Soon!) Cross-play between Windows 10 Edition beta and Pocket Edition allows up to five friends to play together across mobile devices and Windows 10 tablets and PCs
Q: Does Minecraft: Windows 10 Edition beta allow cross-platform play?
A: Yes, but not on day one. Soon after launch, players on Windows 10 PCs and tablets will be able to play with friends on Pocket Edition (iOS, Android, Windows Phone and Kindle Fire). We’ll provide an update when this exciting new feature is available.
Q: Is this Minecraft 2.0? Does it replace current versions of the game?
A: The Minecraft: Windows 10 Edition beta does not replace other versions of the game running on PC, Linux, Mac, PlayStation, Xbox, Windows Phone, Android, iOS and Kindle Fire; it is simply a new option for players who want to share their feedback and help craft the best version of Minecraft possible.
Have you upgraded to Windows 10 and installed the new Minecraft: Windows 10 Edition beta? Let us know what you think! What are you hoping to see in this new version?
Note: As part of the Microsoft Bloggers program, I have been provided hardware and software for the purpose of these reviews. The views expressed in these posts are my honest opinions about the subjects involved.